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Biomes

Early Access features 6 biomes in the Ariadne Arm region. The final map will be larger than Subnautica 1 and Below Zero combined.

Biome Depth Map


Kelp Forest

AttributeValue
Depth0 - 60m
Threat Level🟢 Safe
Key ResourcesTitanium, Copper, Quartz, Salt, Lucifer Rotsac
Hostile FaunaNo large predators

Starting area. Well-lit, dense with basic resources. Best place to salvage metal for Titanium.

Key Landmarks:

  • Lifepod starting point
  • Angel Comb (Digestion + Heat Tolerance sampling)
  • Lucifer Rotsac farming area (heading 120°, ~84m)

Coral Gardens

AttributeValue
Depth0 - 200m
Threat Level🟡 Low-Medium
Key ResourcesQuartz (abundant in coral domes), Silver, Gold, Sulfur, Copper, Lead
Hostile FaunaSome aggressive small fauna

The most important early-game resource zone. Luminous coral colonies, multiple sub-biomes:

Sub-biomeDepthKey Resources
Shallows0-50mQuartz (Spider Dome has ~100 nodes)
Jelly Barrens50-200mCopper, Necrolei Cysts
Anemone HillsShallow-midSilver, Heat Tolerance sampling
Sandstone RidgesShallow-midLead (most reliable source)
Tufa TowersShallow-midGreat Jaw leviathan, wreckages
Zezuran DesertMid, Hot Cave 200-250mGold, Sulfur, Lithium

Quartz Farming

Coral Domes are orange sphere structures at 10-30m. Each yields 3-8 Quartz. The Spider Dome (heading 240-245°, ~220m from Lifepod) contains nearly 100 small Quartz nodes.


Sparse Plains

AttributeValue
Depth100 - 300m
Threat Level🔴 High
Key ResourcesCopper, Titanium, Lead
Hostile Fauna☠ Collector Leviathan

Open, featureless plains. Exclusive habitat of the Collector Leviathan.

Collector Leviathan Tactics

  • 50m+ length, squid-like, 4 tentacles (grab/crush/swat/psi-wave)
  • Cannot be killed (by design) — evade only
  • Real-time AI dynamically evaluates your position
  • Escape: Create 45,000 units of distance to trigger despawn, or use Decoy Flares
  • Cross quickly in the Tadpole, do not linger

Hydrothermal Vents

AttributeValue
Depth150 - 300m+
Threat Level🔴 High
Key ResourcesGold, Sulfur, Lithium (Zezuran Hot Cave purple crystals at 200-250m)
Hostile FaunaHeat-adapted creatures

Deep, high-temperature zone rich in minerals. Heat Tolerance gene required.


Overgrown Ruins (Axum Region)

AttributeValue
Depth200 - 400m+
Threat Level🟠 Medium-High
Key ResourcesCelestine, Atacamite, Conduit Crystal
Hostile FaunaNeedler Mango

Ancient Altera structures overgrown with vegetation. Contains advanced blueprints and story clues. ~1,000m east of Lifepod.

AreaDepthNotes
Axum Observatory~100-130mRosetta Stone, Needler Nest, Celestine
Power Plant~200m+Requires cybernetic adaptation
Roots Canyon300m+Colonist mining ruins, Dive Elevator access

Travel Tip

When heading to the Ruins, stay near the seafloor to avoid Leviathans en route.


B Nomadic Edge

AttributeValue
Depth250m+
Threat Level🟠 Medium-High
Key ResourcesConduit Crystal, Strontium, Troilite (Meteoric Iron)
HazardToxic water, mutated creatures

B Nomadic-infected waters. Creatures show signs of mutation. Primary source of endgame resources.


The Void

AttributeValue
Depth∞ (bottomless)
Threat Level☠️ Certain Death
ResourcesNone
Hostile FaunaShiver Leviathan × packs

Map edge ecological "end zone". Sexually dimorphic leviathans (females larger), pack hunters, depth ~5,000m.

DANGER

Do not attempt to explore The Void. It is the map boundary — death is immediate.

Fan-made guide · Not affiliated with Unknown Worlds Entertainment

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